


Many games, such as Grand Theft Auto III are both visually and kinesthetically involving and provide a good story, so the terms become interchangeable or combined)Ħ70 $a The medium of the video game, 2001: $b chapter 6, Interactive genres for classifying video games (Adventure: Games which are set in a "world" usually made up of multiple, connected rooms or screens, involving an objective which is more complex than simply catching, shooting, capturing, or escaping, although completion of the objective may involve several or all of these. Adventure games, on the other hand, typically rely on a story to involve the player and successful game play requires understanding and advancing the storyline. “Action” games typically rely on simulated violence or highly kinesthetic game play (or both) and generally lack narrative depth these games are often facetiously labeled “twitch” games because a player’s primary involvement is reflex-like reactions to the rapid appearance of targets and obstacles on the screen. The Grand Theft Auto franchise, for example, makes prominent appearances under both Action and Adventure on GameSpot, and the games’ unique style of play actually raise some interesting questions about the emergence of new genres for talking about games. Game/genre, in Work and days, 2004: $b page 292 (The distinction between Action and Adventure is particularly slippery as the terms are frequently combined into “Action/Adventure” and when they are separated, games may appear under both categories.
